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Devlog

Notes on building our first game: what we tried, what broke, and what we kept.

  1. Why the website is a hypercube [PLACEHOLDER]

    The idea behind hyperbit.dev, and the type-anything bar.

  2. Every object is a record [PLACEHOLDER]

    How a typed word becomes a safe, predictable game object.

  3. Hello, Hyperbit [PLACEHOLDER]

    A new studio, one small game, built in the open.