Devlog
Notes on building our first game: what we tried, what broke, and what we kept.
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Why the website is a hypercube [PLACEHOLDER]
The idea behind hyperbit.dev, and the type-anything bar.
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Every object is a record [PLACEHOLDER]
How a typed word becomes a safe, predictable game object.
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Hello, Hyperbit [PLACEHOLDER]
A new studio, one small game, built in the open.